

You’ll think you’ve traveled far and wide and colonized half the place, but you scroll out and NOPE. The Space stage starts you off with naught but a ship, your Home planet, and some space money, which I refuse to call Sporebucks, so I’ll just call it “money.” After some tutorial stuff, which details things like how to terraform planets and colonize them, you’ll be set adrift to do as you please in the galaxy. Your prize for reaching this? The Staff of Life, which can instantly make any planet fully inhabitable. This goal is to reach a Supermassive Black Hole at the center of the galaxy. You can continue playing after you’ve accomplished it, or even ignore it completely. So, why am I featuring it on Win Conditioning? Well, like Animal Crossing, the goal isn’t exactly an end point. No matter what you do, your goal is to unite the entire planet under a single banner.Įven the Space stage has a goal, however.

You can destroy other civilizations, trade with them, buy them out, convert them religiously, etc. The Civilization stage plays like a simplified version of the game it was named after. The Tribal stage is a simple RTS, where you must unite the continent you are on into a single tribe by either dominating or befriending the other tribes. The goal of these two stages is to gather enough DNA points in order to evolve. The Creature stage plays like a very simple MMO, with you walking around the landscape, either fighting or befriending other creatures. The Cell stage plays similarly to the game flOw, where you are a single celled organism and the only goal is to eat and grow. The goal of the first 4 stages is to evolve to the next in some way.


Each stage is different gameplay wise, and is actually based on more complicated games. It was a very different gameplay experience to be sure, offering 5 different stages, representing the stages of evolution: Cell, Creature, Tribal, Civilization, and Space. The game touts some very impressive content creation systems, which are simple to use but produce very dynamic results. Originally known as “Sim Everything,” it was created by Will Wright and advertised as a “Universe in a Box.” This was not exactly what we got, though.
