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Museum simulation technology
Museum simulation technology







Certainly it shares things in common with Steve Swink's upcoming Scale, but this is still its own distinct thing, and it's darned impressive. There's a whole lot of potential in there. To see this content please enable targeting cookies. I'm saying it's what Pillow Castle has to do, if they don't want trouble. I'm not saying that's what Pillow Castle have in mind. ("NO! That's 'I'm squeezing your face' you IDIOT.") But now, with this new tech, we finally can live out that sketch in gaming form. But no, they're only ever remembered for "I'm crushing your head", misquoted, misattributed, and inevitably delivered with the hand aligned entirely wrongly. Wings: Flights of Courage: From the first powered flights to the supersonic speeds of the jet age, many courageous pilots have pushed the limits of technology. "My Pen!", anything featuring the Chicken Lady, Sex Girl Patrol, Whole Lotta Milka, Sir Simon Milligan, Salty Ham, and on and on. The Kids In The Hall should be remembered for many, many great sketches. Still, this is rather brilliant, and well worth a look. A planet cries out, "Surely this could be Portal 3?!", forgetting all the other times they'd shouted that over the last few years, forgetting the Valve doesn't messy its hands making silly old games any more. They've built a tech demo - The Museum Of Simulation Technology - for a game concept in which forced perspective becomes a game mechanic.

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Today's winners for the Goodness That's A Good Idea Award are a team of students from Carnegie Mellon University, Pillow Castle.









Museum simulation technology